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SOUTH LAKE LITTLE LEAGUE

AAA DIVISION GROUND RULES

The current Little League Baseball Official Regulations and Playing Rules shall
govern the “Playing Rules” for the AAA Division.

2-hour time limit

  • 4 innings minimum
  • AAA will use the pitching machine for the first two innings of the game. The rest of the game will be kid/coach pitch

    • There are no walks.

    • A batter can be struck out by the player pitcher or by a coach.

    • If the player pitcher throws 3 strikes before throwing 4 balls, the batter is out.

    • If the player pitcher throws 4 balls before throwing 3 strikes, the opposing team's coach will pitch the remaining pitches.

    • A pitch is considered a strike if it is swung at by the batter or if it is called by the umpire.

    • During Coach Pitch

        • Managers from each team will have a pre-game meeting with the home plate umpire, at this time they may choose to have a single individual pitch to batters from both teams.  Individual must be a league approved volunteer and both managers must be in agreement
        • If Managers do not choose to have a single individual pitch to batters from both teams then Manager or Coach will pitch to their own team batters
        • Coaches/League Approved Volunteers shall deliver meaningful pitches
        • No lobbing pitches to the batter 
        • 5 pitch max if batter does not put ball in play batter is called out.
        • Batters being hit by Player pitcher shall be treated as:
                • The batter becomes a runner and is entitled to first base without liability to be put out( provided said runner advances to and touches first base) when the batter is touched by a pitched ball which the batter is not attempting to hit unless (1) The ball is in the strike zone when it touches the batter, or (2) The batter makes no attempt to avoid being touched by the ball.  Rule 6.08 (b)
                • Note: If the ball is in the strike zone when it touches the batter, it shall be called a strike, whether or not the batter tries to avoid the ball. If the ball is outside the strike zone when it touches the batter, it shall be called a ball if that batter makes no attempt to avoid being touched.

        • The umpire can call strikes when the Opposing Team's coach is pitching even if the batter does not swing.

    • Stealing is not permitted

    • If the machine does not deliver a pitch within the strike zone, it will be considered a “no pitch” as determined by the umpire (usually the hitting team coach operating the machine.) Note: This should not occur more than once per at bat

  • Parent or coach may operate the pitching machine

    • When the machine is used, a batter will have a five-pitch limit, or three strikes, whichever comes first. Batter cannot be called out on the fifth pitch if it is a foul

    • There is no walking

    • If a batted ball hits the pitching machine, it is a dead ball. The batter automatically goes to first base and any forced runners advanced one base

        • Pitching machine will be set @3+4+4

        • The pitching machine will be set up in front of the pitching rubber

    • Pitcher must stand on either side of the machine, NOT in front. The pitcher must remain behind the front of the pitching machine until the ball has crossed the plate or been put in play

  • The defensive team can have one coach in each outfield foul territory as defensive coaches

  • Line up cards need to be exchanged between the coaches and plate umpire

  • Score will be kept

    • Home team scorebook is official

  • Side is retired when the offensive team has

    • Batted the entire roster once

    • Three outs are made

    • 3 Runs have been scored (innings 1-3), 5 runs limit innings 4-5 and unlimited runs in 6th

  • No pitcher in AAA shall throw more than 35 pitches in one game

    • Pitch Count Rules/Days of rest apply

  • Continuous Batting order will be used

  • There is no Stealing or advancing on passed balls

  • On overthrows at first base, batter may advance one base at own risk

    • No additional bases can be taken on subsequent overthrows

    • Overthrows occurring at other bases, including home, follow same rule provided it is on another play

  • Bunting is not allowed

  • Live play ends when the pitcher has control of the ball in the pitching circle. At this point, all runners must return to the previously occupied base

  • The 10-run rule is in effect

  • Pitcher to Catcher/ Catcher to Pitcher rules apply

  • Home team will provide a plate umpire. Away team will provide a base umpire

  • Only the first batter of each half-inning will be permitted outside the dugout between half-innings

    • No on deck batters

South Lake Little League

1250 12th Street 
Clermont, Florida 34711
Email : [email protected]
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